

It’s a good thing you start off seated and bound in a canoe because all you’ll want to do for the first several minutes is look around - at the crystal-clear water, the textures of the colorful fabrics your captors wear, the intricate architecture of the ruins crumbling around you, and lumbering mechanical beasts in the distance. Horizon: Call of the Mountain is a visual marvel from its opening moments. The visuals in Call of the Mountain will dazzle you at every turn. It’s like having a theme-park experience in your very own home. With stunning environments and a gratifying sense of progression, Guerilla and Firesprite have created an astonishing VR game you’ll want to spend hours with. This keeps the focus on immersion and exploration, rather than fiddling with finicky button inputs and timing. Core mechanics like traversal and combat have a generous margin of error and can be customized extensively depending on your appetite (or lack thereof) for a challenge.

Call of the Mountain succeeds where so many other ambitious VR projects stumble for one reason - it keeps it simple. For a brief, shining moment, I actually considered that I might have a natural affinity for archery, a latter-day Robin Hood or Katniss Everdeen.īut after spending a bit more time with Horizon: Call of the Mountain, out February 22 along with Sony’s new virtual reality headset (read our official hardware review here), I realized “innate talents” probably weren’t the source of the magic here. I yelped with glee as the beast tumbled to the floor in a shower of sparks. It's just a nice detail, one that hopefully allows the PS VR2 game to remain as accessible as possible.The arrow struck home, smack in the center of the monster’s metallic maw. If that sounds like it's making a massive assumption about your general coordination, you can also swap the bow to the other hand without any fuss. It seems Horizon Call of the Mountain does this rather naturally by setting the bow in front of you and then having you naturally pick it up - ideally, your bow-holding hand will also be the one you reach for the bow with. One great detail we noticed, however, is that you can swap which of your hands holds your bow and arrows to make it more comfortable if you're left-handed. By the sounds of it, it's like trying to enjoy the view out of a car window when the glass is coated in a layer of dust - a distraction more than a dealbreaker, but perhaps something Firesprite will need to look into.

The smaller touches have a few pros and consSeveral sources, like Cas and Chary VR, have complained about a strange chromatic aberration while playing, and a number of other hazy visual effects, that sit atop the player's view and make the world feel a little more manufactured than it otherwise should. No news on whether you'll be scaling one of these guys yet.
